Crayola Clan Blog
Crayola Clan information and general thoughts on computer gaming by ]CC[-UltrViolet.
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Before I wasted my money on WAR, I toyed with the idea of getting EVE Online instead. The idea of a spaceship-based MMO is fascinating -- it harkens back to the golden age of TradeWars on the local dialup BBS -- and I've wanted to try it out for, well, years. So now that WAR is gone, I went ahead and downloaded the 21-day EVE Online free trial through Steam and played with it over the 3-day weekend.
Pros
Cons
I'm not sure there's enough interesting things to do in this game to keep me beyond the free trial (or even to the end of the free trial). In fact, it seems like once you finish all the missions from your first Agent, there's nothing to do except mining. And mining in this game is about as tedious as you can get, at least at the newbie levels. You have to warp out to an asteroid belt, find and motor over to an asteroid, zap it with your mining laser for what seems like hours even just to fill your tiny, tiny newbie cargo bay, then warp back to the station to move the ore to your "bank" before you can refine it. It gets faster as you buy enhancements for your ship, but at no point does it become fun. Agent missions are far more entertaining, but after the first series, the game doesn't lead you to any more -- you have to find them on your own, which is a rather daunting task.
Because of all the downtime, the only sensible way to play this game would be to setup a dedicated computer for it. That way you can continue to work on your main computer, and only occasionally glance at the EVE screen to see if it's finished whatever task you started. (Right now, for example, I'm training skills in the background while I get caught up on blog posts.) Otherwise, you'll find yourself staring blankly at the screen as hours of your life disappear... sort of like watching cable news channels during the day.
P.S. Don't be one of those dorks expecting EVE to be a precise scientific simulation of astrophysics. Yes, you can warp through planets and no there's no gravity. I saw somebody even complaining about the lack of "blue shift." Sheesh.
Cross-posted to http://crayolaclan.blogspot.com/2008/10/eve-online-impressions.htmlOne quick note on the WAR Cultivation skill: I applaud the concept -- it's a very cool idea to be able to plant seeds and grow them into herbs and things. Unfortunately the implementation in WAR is just awful. It takes about 2 full minutes to grow a single plant. Which would be fine if you could start it, then go about doing something else. And in fact you can -- but you can't if you want to add water and nutrients, because you have to add those things by dragging them from your inventory to the cultivation window at specific times during the growth cycle. So you can only drag over soil in the beginning, water in the middle, and nutrients at the end. Which means you have to sit there doing nothing else but maintaining the cultivation window for 2 full minutes while a plant grows. That gets old really fast.
All it would take is one simple change to make it better: Allow the player to "pre-load" the soil, water, and nutrients by dragging them over any time before they are needed. You're welcome, Mythic designers.
Cross-posted to http://crayolaclan.blogspot.com/2008/10/war-report-cultivation.htmlOkay well I cancelled my WAR subscription and uninstalled it. Mrs. Krehbiel was starting to get annoyed and it was way too much of an uninspiring game to try to defend it. :) I should have stuck with my personal ban on EA games I guess. It's kind of a huge disappointment when a game released in 2008 is basically an exact clone of a game released way back in 2004. You wouldn't think it would be possible for there to be even less innovation in the gaming industry, but there you go.
To wrap things up, my witch hunter got to level 20 and bought a horse (which is basically the halfway point since there's a level 40 cap), and the game did not become even a tiny bit more fun. In fact it kept getting worse, because the higher your level gets, the faster you run out of quests and the more grinding you have to do. And you can forget about gaining experience by going into scenarios: Even if that was a fun thing to do, I wasn't able to get into a scenario for days on a low population server. I didn't time it exactly, but I must have been in queues for well over an hour without any response. By that point, I'd have to log out or switch characters to relieve the boredom.
Cross-posted to http://crayolaclan.blogspot.com/2008/10/war-report-fizzled-out.htmlMore notes from WAR. I don't know what it is about MMOs that inspire a lot of commentary. I guess everyone has an opinion about how to make MMOs better.
And finally, a few words on Need vs. Greed rolls. If you're in a group, and anyone loots an item, each person is shown the item and asked whether it's something they need ("need") or something they want ("greed"). You can also "pass" if you don't need or want it at all. The game will give the item first to someone who chose "need," otherwise it will give it to someone who chose "greed." I believe this is (yet another) concept taken from WoW. Theoretically, if the item is something your character needs and can use, you click on "need." If it's something your character can use in the future or maybe one of your alts can use it, you click on "greed." Otherwise you click on "pass."
Now I didn't play a lot of WoW, and certainly not much in groups, but even I can tell you that this is a horrible, horrible system of loot distribution and it defies explanation why Mythic carried it over into WAR. The vast majority of humans are going to act like pricks if given an opportunity, so almost everyone automatically clicks "need" on everything whether they need it or not, so they have the highest chance of getting the item. If it's not something their character can actually use, they'll give it to an alt or guildmate or sell it in an auction.
Tobold had a good idea for one solution -- automatically bind items to players who select "need." That way they have no choice but to either equip it or sell it to a merchant. I think that's a great idea, but I think it would be even better if they simply gave the loot to a random person in the group without any choice. Mainly because it's incredibly annoying to have to stop and examine an item and then click a "need" or "greed" button when you're in the middle of a fight.
Cross-posted to http://crayolaclan.blogspot.com/2008/09/war-report-day-something.htmlI was wandering around Altdorf the other night, which is the capital city for the Empire (ie. the humans). I don't remember why I went there -- probably to find someone to fulfill some quest. Or maybe just because it was enabled on the map where it wasn't before. Anyway, I was anxious to see it because capital cities in MMOs tend to be crowded, interesting places with lots of things to see and do and bustling activity everywhere. (I'm thinking of Stormwind and Ironforge from WoW, where crowds of players packed the streets, begging for gold and hawking their goods and services.)
Altdorf, however, was a gigantic wasteland of missing content and missing players. I ran across maybe four or five others while I was there, each of which seemed to have the same puzzled expression -- where is everyone? You can run around the streets and look at all kinds of buildings, but you can only enter a handful of them. And even if you could go into a building, most of the time there was nothing to do there. There were NPCs everywhere, but hardly any of them talk or give out quests. Maybe it will blossom into something better at later levels, but at level 12, it was definitely not worth the visit.
There are a handful of unique vendors there, though: The horse vendor, the last name registrar (whatever that is), the guild registrar and a bunch of librarians. So at least I know where to go now when I'm ready to buy a horse. Also, the auction house was there, but there was nothing useful for my character to buy.
Cross-posted to http://crayolaclan.blogspot.com/2008/09/war-report-altdorf.htmlDarkfall sounds like it might be a cool new MMORPG on the horizon. The screenshots look really nice, and the feature list sounds impressive. I just signed up for the beta on a whim. (I put "Crayola Clan" as my clan hehe.) I will do an excellent job of testing how their game runs on a crappy PC gaming rig.
Cross-posted to http://crayolaclan.blogspot.com/2008/09/darkfall.html...and day 2 of not being able to play because I haven't received my pre-ordered copy in the mail yet. That part's not surprising, but it is beyond belief that Mythic made the unbelievably retarded decision to disable the head start codes a couple of days after launch. Honestly the more I read about Mythic's business practices, the less I want to play this game. But I guess I'm stuck with it now, since mine has already shipped. I don't think I'll have a problem putting it away within a month, though.
I found some server population statistics on the TribalWar forums: Grimnir only has 222 (guilded) Order players! No wonder I hardly ever ran into anyone doing the public quests. I might need to change servers or something.
If you look at the highest populations on that list, it only comes out to around 6,000 players per server, undoubtedly only a fraction of which are actually playing at any given time. Whatever happened to the days when massively multiplayer games were, you know, massive? It seems to me that Asheron's Call and Ultima Online had gazillions of players all on the same server at the same time, and the towns were all choked with people.
In that same vein, it seems that the worlds of WoW and WAR (in terms of physical dimensions) are quite a bit smaller than MMOs back in the day. In Asheron's Call and Ultima Online, it took forever to run across the world. The world was huge! One might even say massive. I used to have great fun picking a direction and running as far as I could -- it was always an adventure in AC because you had to be careful about getting bogged down with too much loot. But in WoW and WAR, they have compressed the terrain into much smaller areas. You can almost see the next village on the horizon from the village you're currently in.
Cross-posted to http://crayolaclan.blogspot.com/2008/09/war-report-day-7.htmlSince I can't play WAR anymore because it now requires me to enter the CD key from the CD that hasn't arrived yet, I guess this is a good opportunity to write down some more impressions of WAR. (Yes, once again, people who pre-order games get screwed.)
Here's my witch hunter Otteinmed (yes, a random name). The picture is not at all representative of the in-game character. In the game he actually looks a lot like NBC Political Director Chuck Todd.
Cross-posted to http://crayolaclan.blogspot.com/2008/09/war-report-day-6.htmlWell I finally got the WAR beta client downloaded, unzipped, installed and patched up for the head start (a process that stretched over two days and nights), and I played a little bit on the Grimnir server last night. That means I got a one day head start on the retail public riff-raff, since the public launch is supposed to be today, the 18th.
I'm trying to keep my expectations pretty low since the hype surrounding this game is pretty unbelievable, but here are a few of my initial impressions:
Okay I ordered Warhammer Online (aka. WAR, which stands for Warhammer Online: Age of Reckoning). It'll probably arrive in a week or so*. If you don't know, WAR is an MMO (massively multiplayer online) game that I've been looking forward to since I first heard about it in 2006. (It's in the same genre as World of Warcraft, which I played for a couple of months last year.)
I wasn't going to buy it because I don't know anybody else that's playing it -- but it occurred to me that that was probably the best reason to go ahead and get it. Traditionally (in WoW, at least, which I presume is now the de facto standard gameplay for MMOs), if you try to do everything solo, it becomes frustrating because the game designers expect you to perform every task with a balanced group of anywhere from 2 to 50 friends. That makes a lot of quests (especially the dreaded "escort" quests) basically impossible to complete by yourself, so after a short time you lose interest and stop playing. That works out perfectly for MMOs because the goal is to get sick of the game within the first month of free gameplay.
I'll keep you informed about what server I end up on. My goal is to start a "people who don't play enough to be in a guild" guild. :) Assuming it doesn't have some ridiculous charter you have to get signed by 10 people like WoW did.
* Actually, since I pre-ordered (by about 2 days), I got a "headstart" key so I'm able to download a game client from FilePlanet. FilePlanet has a two-tier downloading caste system, where paying customers get to download files immediately, while the rest of us peasants get to wait in queues for the leftover bandwidth. I am currently in a 60 minute queue waiting for the client download to begin.
Cross-posted to http://crayolaclan.blogspot.com/2008/09/war-ordered.htmlIs anyone I know going to be playing WarHammer Online? I see it's going to be released pretty soon (Sep 18). If anyone I know is planning to play it, I'll probably pre-order it, otherwise I'll probably wait a year for a free trial version to come with a video card (like I did with World of Warcraft heh). Send me a comment or an email or something.
Cross-posted to http://crayolaclan.blogspot.com/2008/08/warhammer-online.htmlI installed Gears of War for the PC this past weekend. I bought it about six months ago... and only now experienced just the right combination of boredom and lack of creativity to turn to a video game.
Like any modern game, it took almost the entire afternoon to install. Then it crashed when I tried to run it. Per the usual routine, I downloaded the latest drivers and made sure I had the latest version of DirectX installed. It still didn't work. It turned out I had to create a new user account with Administrator privileges to run it. This was on Vista by the way (it's only the second game I've tried on Vista). Curiously, neither game installed any icons on the Start menu. Even re-installing under the administrator account didn't install any shortcuts. I just made my own.
I've only played for a handful of hours, but so far I like it. It's different from the usual first person shooter because, well, for one thing, it's a third person shooter. The over-the-shoulder view is pretty cool, and it doesn't detract from shooting accuracy because when you press the aim key and fire, it zooms into a more first-person view. And I really like the emphasis on cover... it makes the strategy different from any other shooter I've played, which gives it a fresh new feel.
On the negative side, checkpoints blow. I've never liked them and I still don't. It's no fun to repeat a section of the game you've already finished if you die right at the end (and in this game, there are usually about 3 little mini-encounters per checkpoint, and they are always progressively harder, so you are more likely to die at the end than the beginning). Games should always have a load and save feature. Admittedly, this might be a consequence of the game's Xbox lineage... but still, it's a PC game now. Put some effort into it.
On the aesthetic side, will there ever be a time when shooters aren't stealing from the movie Aliens? And does it have to be an elite squad of steroid-juicing soldiers with an enormous flat-headed black guy every time? I would think, considering the U.S. Army's continuing reliance on remote robot technology, that soldiers of the future would actually be more like the local chess nerd than The Hulk.
My video card is pretty dated for modern games (it's an Nvidia 7800GT), so I have to run in 960x600 with a lot of options turned off to get decent performance. Still, GoW looks pretty nice. (Hey, I used to play games in 512x384 with no effects at all... and it snowed all the time... and we had to walk uphill... both ways...) I can run at 1280x720 (the nominal resolution of the Xbox 360) which looks much better, but it gets too glitchy... I'll sacrifice visual glamor for performance any day.
I wanted to try an experiment with GoW. Because of the aforementioned dated video card, lately I've been thinking about getting an Xbox 360 or Playstation 3 instead of upgrading my computer. The price would be roughly the same. The main thing that holds me back is that most of the games I like to play -- FPS, RTS, RPG -- tend to work better with higher resolutions and a mouse/keyboard interface. The higher resolution is not so much of a problem anymore, but I've never been able to see myself playing a shooter with what I imagine to be the limited precision of a game controller. And for some completely mystifying reason, apparently nobody has yet invented a keyboard/mouse controller for game consoles.
So I thought I'd try to play GoW with a Logitech game controller I've had sitting around forever. If I could make it work and have a reasonably enjoyable experience, then I would feel better about moving over to a game console.
Let's just say my initial attempts have been comical.
Maybe it's the controller. GoW is designed for an Xbox controller, but I'm using a cheap Logitech controller. The default configuration has the left analog stick controlling movement and the right analog stick controlling your viewpoint. But I can't seem to get it configured so that moving the analog stick forward moves the guy forward... it's always reversed. So when I move the stick forward, my guy runs backward into a wall. I can tell you right now there's no way I'm going to try to get used to having to pull backwards to move forward. And why am I using a stick for movement anyway? Wouldn't the D-pad work better for movement? It's crazed I tell you. No wonder kids today are so screwed up.
So naturally I turned to Google for information about fixing my controller configuration. Every game in the universe has cryptic commands you can put into an autoexec.cfg file to tweak the game settings to your liking. It's yet another feature that id Software invented in Quake oh-so-long ago that everyone has mindlessly copied ever since.
Unfortunately, Google is almost no help to me. You young kids may not know this, but there used to be a time when you could look up console commands for a game without being subjected to 50,000,000 pages of cheat codes, "first look" game reviews and idiotic "help I can't make it go" (followed by "stfu you stupid noob") forum posts. Those days are apparently long gone. Google should really look into improving the signal-to-noise ratio for game-related searches. In the meantime, I guess I'll keep hitting the "Next" link, hoping someday to stumble over some real information.
At any rate, I tried for several hours to make the controller work and I finally gave up and went back to the mouse. I guess I won't be getting a console after all.
Cross-posted to http://crayolaclan.blogspot.com/2008/07/gears-of-war-installed.htmlI deleted some comment spam tonight, which reminded me that I haven't posted anything about gaming in a while, which is probably because I haven't played anything much since I quit CoD4. I couldn't get into Team Fortress 2 even though it was kind of fun for a couple weeks. I recently bought Neverwinter Nights 2, which I played for a little while but I got bored and distracted by other activities. I also bought a copy of Gears of War for the PC but I haven't installed it yet. Probably will need a computer upgrade before I do. About a month ago, I reformatted what used to be my Windows XP gaming PC and now use it as a domain controller, so I'll need to install all my future games on my Vista PC. I hope it works. :)
Cross-posted to http://crayolaclan.blogspot.com/2008/05/light-gaming-this-spring.htmlI probably shouldn't be rewarding this kind of annoying pub server behavior, but Team Roomba's "More Team Fortress 2 Griefing" YouTube video might just be the funniest thing I've ever seen, especially at the end with the trivia questions. (Warning: I wouldn't recommend watching with minors present.)
Cross-posted to http://crayolaclan.blogspot.com/2008/01/tf2-griefing.htmlSo I picked up Valve's Orange Box, which includes Half-Life 2 Episode 2, Portal, Team Fortress 2, and some other mini-games that nobody cares about. I got Orange Box for basically three reasons: 1) I wanted to play HL2 Episode 2, the continuation of the Half-Life 2 serial saga, 2) I've heard a lot of good things about Portal, and 3) I enjoyed the amusing TF2 trailers, plus Yellow said he'd played it, which I assume means it can't be all that bad. In any case it's a good value for three games, and it's downloadable so I didn't even have to leave my chair. (That part kinda rules.)
Thusfar I have only played Portal. I can confirm that the rumors are true: Portal really is the greatest thing since sliced bread. It's the most inventive use of a first-person shooter engine I've ever seen, because it's not a shooter, it's a puzzle game. It's impossible to describe, so you'll just have to play it. If you enjoy challenging your spatial relations and problem-solving skills, you'll love this game.
The bad news is that it's a very, very short game. It took me two nights to finish it, maybe 5 hours total. Perhaps that's a good thing, though, because I could see Portal becoming a bit tedious after a while. You're basically performing the same task on every level, after all.
I also have to mention the end credits. Usually when a game is over there's a big let down and you think, "Is that it?" Not so with Portal. I can't remember any other game where I was glued to the screen after the game was finished. That silly "Still Alive" song is still stuck -- or should I say, still alive, hyuk hyuk -- in my head. Anyway, it was an incredibly creative and satisfying way to end a game. Good job, Valve.
I give Portal a 5... out of 5.
Cross-posted to http://crayolaclan.blogspot.com/2008/01/portal.htmlFound this little blurb in a random Google search. The Early RtCW Elite with a writeup about Crayola Clan:
:: 12. clan crayola ::
Clan Crayola have been coloring inside the lines so far with a 5-0 record over CAL and BoB. Crayola Clan is a Quake clan converted who have been involved in every Quake to date. The only blemish on this team's record I could find, was a CAL preseason loss in a close one versus Kreig. Lead by [Yellow] who can kick some serious ass, Crayola is getting ready to continue their early success nest week in both CAL and BoB. In BoB the crayons face up against another Quake convert clan in Orcana, I have a feeling we'll see the crayons in round 3 of BoB. In CAL this week, I have a feeling someone is gonna scribble on their picture though, Death Touch is the opponent and I hear they hate to color.
If memory serves, we not only lost to Orcana but also lost to Death Touch in another tournament. You can hear the play-by-play commentary of the disappointing Orcana match in this MP3 (note: skip past the first 35 minutes of pregame delays). Someday I had hoped to synchronize that commentary with a demo of the match and put it all in AVI format, but I don't think I have the demo anymore. :/
Cross-posted to http://crayolaclan.blogspot.com/2008/01/early-rtcw-elite.htmlI made Commander (rank 55) in Call of Duty 4 and it unlocked a gold Desert Eagle gun. Big whoop. Now what? Well, the obvious answer is a big fat "nothing" unless I want to move into match play. For that I'd have to "tryout" for a clan, and in all this time I've been playing on pub servers and watching clans recruiting, I haven't seen any clans that I'd want to be associated with. Who would want to join a clan that recruits from pub servers anyway? :)
So I suspect my time in Call of Duty 4 is coming to an end, and I'll need to find another game. Surprisingly enough, there are several options to pick from. Gears of War, Crysis, Bioshock, and Mass Effect are all recent titles I haven't played yet. Though I will probably need to upgrade my computer before thinking about another game. I had to turn almost all the cool graphic settings off in COD4 to play at 60 fps.
But before I put the game away, I wanted to write down a couple of pub strategies in case anyone cared. Also because I'm bored.
For the record I settled on the M4 Assault Carbine with Red Dot sight as my weapon of choice. I think it's one of the best all-around guns, good for just about any occasion. (The only reason I didn't stick with the M16 is that sometimes it helps being able to fire more than 3 shots in a burst.) I used the Bandolier, Stopping Power, and Deep Impact perks. For Hardcore games and Free-for-all, I used the Bandolier, UAV Jammer, and Dead Silence perks, along with a silencer on the rifle.
Through trial and error and observation, I've found that the same basic strategy works for all Team Deathmatch games: Get behind the enemy team. That's pretty much it. Standing on the front lines and slugging it out is not a very effective way to win, no matter how many people you put there. If I were designing a TDM match strategy, I would put roughly half the team on the front line to engage and hold the enemy team and the other half on flanking manuevers. Maybe add one or two other people roaming freely for support wherever needed.

The above flanking strategy works particularly well on the Crossfire map (shown above). It's one of my favorite maps, though I'm not precisely sure why. Maybe just because I know it pretty well. The map is basically a long, dusty street in some desert town. The pub teams almost always congregate at either end of the street and try to snipe each other to death from the buildings. So what you want to do is navigate through the buildings and alleys down to the other end of the street, get behind the other team, who will usually be bunched up and focused entirely on shooting people a mile away, and mow them down. Eventually someone will get wise to your strategy, though, so it doesn't work for very long. Also, if there are any smart players on the other team, they will be trying to do the same thing, so you'll often meet them in the middle. Oh, also -- make sure you sprint if you need to cross the street for any reason, and don't stop, or you'll be dead in seconds.
The same strategy also works on Downpour and Overgrown. Or any map where there's a middleground where the two teams naturally meet and battle, and there is also a less-obvious "back door" path to the other side of the map. (However, it's not as effective on Crash because snipers usually cover the back route, which is more-or-less a straight-line shot.)
Furthermore, I can't leave COD4 without one brief comment on the "Hardcore" game mode: I can deal with and even enjoy the lack of UAV and crosshair, but um, dear God, the weapons do even more damage?? In Hardcore mode a single bullet in the chest from almost any gun will drop you instantly. You might think you'd need to be really, really good to play Hardcore, but I tend to think the opposite: It doesn't take a great deal of skill when it's all instant point-and-click kills. The only real trick is finding ways to get the drop on your opponents.
All in all, I've had a lot of fun with COD4 multiplayer. I got my $49 worth out of it I suppose, despite the ridiculously short single player campaign.
Cross-posted to http://crayolaclan.blogspot.com/2008/01/no-more-cod4-i-promise.htmlI saw that Red snuck in an update on the Crayola Wiki reporting that Turquoise (aka. Aaron Smith) can be seen in a picture shown at the end of Gears of War. I had no idea he worked on that game, so that's pretty cool. I guess that means we can presume he works at Epic Games now, which I didn't know either. Congrats Turqy!
Cross-posted to http://crayolaclan.blogspot.com/2008/01/turquoise-spotted.html
Woo! I can't believe how psyched I was to actually win a Headquarters game! Apparently all I had to do was switch to my old "Salamander" nick... that was only the second map I played after changing my name.
Cross-posted to http://crayolaclan.blogspot.com/2007/12/salamander-victorious.htmlThe last Call of Duty 4 patch (1.4) claimed to have made "improvements" to the server browser. I'm not sure what they consider an improvement, but clearly better pings and connections isn't a top priority. Quite frequently when I refresh the list, I see pings on the first page of servers ranging from like a low of 500 up to around 5,000. I'm not the only one seeing this, either. Just so Infinity Ward knows -- this is not an improvement from the previous version. It does not make me long for the nostalgia of dial-up modem play. (If you actually join a server listed with a ping of 500, your in-game ping is actually playable, but it's still in like the 150 range.)
I guess in a way it's helping me learn French and Russian because those are about the only servers I can find that are playable anymore.
Cross-posted to http://crayolaclan.blogspot.com/2007/12/cod4-14-patch.html